Well .. fleet command and harpoon really are nice games .. but different games. You command .. it is real-time-strategy.
In DW you search, detect, ID, aim and shoot. It's simulator in the computer game sense, even if it is multistation.
Well maybe we can have both .. somebody can be an admiral on his flagship giving orders .. commanding both AI and humans .. all you need is the possibility of passing commands from one ship to another, which is trivial. Also driving big ships with many weapon systems would need more commanding and less 'doing'.
Anyway I personally like sims much more then strategies .. and I like subs .. and subs usually don't cooperate with other units. I like creeping in the deep, watching sonar screens, getting puzzled over TMA and so on ..
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