View Single Post
Old 01-27-07, 03:43 PM   #6
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

I agree with Dr Sid. First should come the mechanics of it, second the gfx.

I'd be ahppy to work in the gfx department. In fact from my point of view I'd rather a programmer or a group of programmers worked on the mechanics of the radar/sonar models and AI first as this would be the most complicated. It seems there are plenty of third party gfx engines that can be used to integrate into a sim.

You would need properly detailed panels or as near as dammit with respect to ease of use.

If GFX were the last thing to be implemented it would give time for decent models.

One thing I am not bothered about is being able to walk around the ship like in SHIII.

At the most a 3d command centre like in 688i H/K where you could move fromstation to station but nothing more.

I think it is something that would be interesting to acheive. A road map would be needed to state what it is that is going to be achieved.
__________________
XabbaRus is offline   Reply With Quote