Quote:
Originally Posted by Bellman
Yep I've logged my interest.
Looking at Fleet rosters many of the best MP players have 'disappeared.' My concern is that, among many reasons for this, one paramount may be unsatisfactory gameplay with, lets not use the harsh word cheaters, but call them professional foulers.
I welcome any step which takes MP in the direction of the standards that Timmyg00 established in Sub Club International.
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Maybe I should list that under the advantages column... At least in theory, this sort of tactical situation either reduces the opportunity for "fouling" tactics to be used, increases the consequences of doing so, or at least makes the use of "unrealistic" tactics acceptable if it turns out to be realistic in the circumstances, and costly if it is not. In other words, by allowing the tactical situation to unfold according to the strategy of the teams instead of setting it up myself, there's a lot more to work with and a lot less to get pissed off about.
For example, take the -27 ASM. FFG players in MP are justifiably pissed off when an Akula driver pops off 14 of them and then brags about beating the FFG guy. But in this type of game, firing 14 missiles on "go" might not be a good idea. Really, it's a question of opportunity cost...sure, if you want to kill a ship with a full salvo right in the beginning like that, you probably can...but what do you give up by doing so? The external tubes are gone forever. Reloads are limited, and some at the expense of -27ASWs, UGSTs, and 65-76's. So your location is now known, and you can be attacked or avoided because of that, and your offensive capabilities are reduced to a salvo of 8 or less, and your ASW loadout definitely taken a hit if you brought lots of ASM reloads. Chances are you're either dead or a non-factor for the rest of the match.