Sorry, but not me. I think of weapon's officer solutions in SH3 as laser solutions of doom. I don't doubt what you see, but in the time I used the weapon's officer for solutions when first starting out, I found them way too accurate, as in never miss.
I always wanted the WO solutions to have some error, ideally tied to the WO's experience level and the amount of time given to solve it.
Soon enough I went to full manual, and hit over 90% even with that.
I think WO solutions in SH3 are arcade point and shoot targeting with zero error.
That said, the US TDC was much more complete than what was on the German boats, and targeting as a whole should be more in line with the WO method in SH3 (except in S-boats). The skipper in a US fleet boat should have 3 basic responsibilities in attacks (not counting conning the boat).
1. Choose target
2. Call AoB and mast height
3. Call 'marks'
If no radar, then stadimeter will be used for range.
Marks are periodic position inputs. At intervals, the periscope is raised and centered on the target and a mark is called. Each mark is input for relative target position for plotting the target. I really hope you can do marks in SH4.
The US TDC will use inputs from radar, periscope, and sound bearings to compute the picture. It's much more automated than the German TDC. When everything 'checks', you can be assured of having a reasoanble solution.
It will be very interesting to see how closely SH4 targeting matches the procedures and methods of a real US boat attack party.
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Last edited by Threadfin; 01-27-07 at 11:39 AM.
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