You can edit essentially any label in **_menu.txt to your liking, but you need SH3Cmdr to apply the randomisation you are after.
To randomise in SH3Cmdr, you don't even need to use the Random folders - you need only add a few lines to the "Randomised events.cfg" file.
For example:
Code:
[0:data\Menu\en_menu.txt]
ChooseFrom=13
RndMidPat=1
0_STRINGS|4197=Message Acknowledged. Excellent Work.
1_STRINGS|4197=Message Acknowledged. Increase Patrol One Grid NORTH.
2_STRINGS|4197=Message Acknowledged. Increase Patrol One Grid SOUTH.
3_STRINGS|4197=Message Acknowledged. Increase Patrol One Grid WEST.
4_STRINGS|4197=Message Acknowledged. Increase Patrol One Grid EAST.
5_STRINGS|4197=Message Acknowledged. REPOSITION ONE GRID NORTH.
6_STRINGS|4197=Message Acknowledged. REPOSITION ONE GRID SOUTH.
7_STRINGS|4197=Message Acknowledged. Good Hunting Kaleun!
8_STRINGS|4197=Message Acknowledged. Keep up the good work Kaleun!
9_STRINGS|4197=Message Acknowledged. Excellent Results.
10_STRINGS|4197=Message Acknowledged. REPOSITION ONE GRID EAST.
11_STRINGS|4197=Message Acknowledged. REPOSITION ONE GRID WEST.
The limit to what and how you change text is simply your imagination.