I hope you are not tired of my answers... btw what about the scope/uzo mod here?
http://www.subsim.com/radioroom/show...=104191&page=2
Quote:
Originally Posted by Venatore
How do I change/mod the red light for the UZO/periscope ? my attack scope is a different red to the obs scope and the UZO just dosn't change to red at night.
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the answer is again in the menu1024.ini
the G26 section for attack scope
G28 for UZO
and G2B for obs scope
both scopes use the same redmask.tga texture
attack scope:
[G26 I12]
Name=BottomRight
Type=1030;Static bmp
ItemID=0x26120005
ParentID=0x26120000
Pos=365,-342,295,295
;Color=0x96000050 original
Color=0x44000055
<-- this determines the color you see in the game, 440000 is dark red 55 means it's opacity
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=1,1,-1,-1
MatFlags=0x9
TexFmt=0x29
obs scope:
[G2B I12]
Name=BottomRight
Type=1030;Static bmp
ItemID=0x2B120005
ParentID=0x2B120000
Pos=365,-342,295,295
;Color=0x96000050 original
Color=0x44000055
<-- same as above
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=1,1,-1,-1
MatFlags=0x9
TexFmt=0x29
there are 8 blocks I12-I19 related with the with the redmask
UZO uses black nightfilter as default... redmask for UZO was optional part of 'precision scope mod'