Thread: How do I ?
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Old 01-26-07, 06:27 AM   #2
geralt
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Join Date: Feb 2006
Location: Czech rep.
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I hope you are not tired of my answers... btw what about the scope/uzo mod here?
http://www.subsim.com/radioroom/show...=104191&page=2

Quote:
Originally Posted by Venatore
How do I change/mod the red light for the UZO/periscope ? my attack scope is a different red to the obs scope and the UZO just dosn't change to red at night.
the answer is again in the menu1024.ini
the G26 section for attack scope
G28 for UZO
and G2B for obs scope

both scopes use the same redmask.tga texture
attack scope:
[G26 I12]
Name=BottomRight
Type=1030;Static bmp
ItemID=0x26120005
ParentID=0x26120000
Pos=365,-342,295,295
;Color=0x96000050 original
Color=0x44000055 <-- this determines the color you see in the game, 440000 is dark red 55 means it's opacity
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=1,1,-1,-1
MatFlags=0x9
TexFmt=0x29

obs scope:
[G2B I12]
Name=BottomRight
Type=1030;Static bmp
ItemID=0x2B120005
ParentID=0x2B120000
Pos=365,-342,295,295
;Color=0x96000050 original
Color=0x44000055 <-- same as above
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/redmask.tga
Crop 0=1,1,-1,-1
MatFlags=0x9
TexFmt=0x29

there are 8 blocks I12-I19 related with the with the redmask

UZO uses black nightfilter as default... redmask for UZO was optional part of 'precision scope mod'
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