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Old 01-26-07, 01:06 AM   #22
A.F.T
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Join Date: Jan 2007
Location: RF (Siberia)
Posts: 23
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Yes the job is done not small.

I shall say as I could it make. I have replaced:dat, zon, val, dsd from Bismark to Uboat.

THEN in HEX I corrected files *.dat *.sim *.zon. Added missing details in model (parts of the torpedo device etc.) that the game was started. All original weapon of Bismark should be removed. As I not up to the end have understood with a file *.sim. As to operate Bismark on him there should be a CABIN from a submarine (it will not be visible).

At present I have 100 %: model, Sounds, Sea Effects, Collision Spheres. The opportunity of immersing is removed and shooting by torpedos (second resulted in crash). Model of 105mm gun Also is altered. She became 1 in 1 as 15 ". But there is a problem with quantity of guns. And more it is necessary to alter HitBoxexs for a radar of aerials etc.

P.S. MOD will occupy 40-50mb and for me will be very problematic it to lay out. But if I can't lay out MOD, I shall lay out the MANUAL HOW to alter the ship in a submarine.
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