Quote:
Originally Posted by matttm
A possible extension:
Problem:
After installing NYGM Tonnage War V2.2 on my system, I needed to manually delete the files:
../data/Movies/Intro/Intro.wmv
../data/Movies/Intro/Logo.wmv
as zero length files would cause the game to not load.
Solution:
So, how about a file JSGME_Postscript that could contain basic commands such as:
RM data/Movies/Intro/Intro.wmv
RM data/Movies/Intro/Logo.wmv
to be run after the main copy of files, which in this case would delete the said files.
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Sorry, I have no intention of opening a new can of worms by allowing JSGME to delete or remove files from the game. Why don't you just remove the files from the mod before enabling?
Quote:
Originally Posted by matttm
And a folder under the package folder called JSGME_Control that contains file(s) / folder(s) not to be copied with the package, such as the package ReadMe file(s) or package extras etc.
Basically, anything in this folder, you do not process.
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This feature has existed since v1.2.0 (check the change log in JoneSoft.txt) - any files in a folder called "documentation" (ie MODS\<Mod Name>\documentation\) will not be copied into the game.
Further, any files in said folder can be viewed directly from within JSGME by simply right-clicking the mod name.