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Old 01-25-07, 02:35 AM   #8
JScones
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Join Date: Apr 2005
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Quote:
Originally Posted by matttm
A possible extension:

Problem:

After installing NYGM Tonnage War V2.2 on my system, I needed to manually delete the files:

../data/Movies/Intro/Intro.wmv
../data/Movies/Intro/Logo.wmv

as zero length files would cause the game to not load.

Solution:

So, how about a file JSGME_Postscript that could contain basic commands such as:

RM data/Movies/Intro/Intro.wmv
RM data/Movies/Intro/Logo.wmv

to be run after the main copy of files, which in this case would delete the said files.
Sorry, I have no intention of opening a new can of worms by allowing JSGME to delete or remove files from the game. Why don't you just remove the files from the mod before enabling?

Quote:
Originally Posted by matttm
And a folder under the package folder called JSGME_Control that contains file(s) / folder(s) not to be copied with the package, such as the package ReadMe file(s) or package extras etc.

Basically, anything in this folder, you do not process.
This feature has existed since v1.2.0 (check the change log in JoneSoft.txt) - any files in a folder called "documentation" (ie MODS\<Mod Name>\documentation\) will not be copied into the game.

Further, any files in said folder can be viewed directly from within JSGME by simply right-clicking the mod name.
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