Quote:
Originally Posted by Ducimus
Unfortunatly, the AI sonar in SH3 is much like a flashlight, it's shaped how it is, and its either on or off. It doesnt do sweeping motions. Thats my understanding of it anyway.
If you want an illustration in motion, target a destroyer in a singleplayer mission with the auto TDC enabled. You'll see a graphical represenation of his sensors on the map, and you'll physically see the sonar cone's width and shape from a top down view.
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Unfortunately, you're understanding of it is probably very good. I've seen those dotted outlines, but was hoping that they represented possible coverage arcs, not one big one. However, looking in the "ai_sensor" file, I see no entries for sweep periods or smaller arcs within the main elevation arc, so I believe you are correct and the game simplifies the cone into one big "flashlight".
I know I'm preaching to the choir here (As you obviously already know this stuff from your excellent primer at the start of this thread), this is not the way it worked in real life. For those that may not be as familiar, this is a link to a nice diagram showing how the different sonar types can work together (aiming in small arcs):
http://www.de220.com/Electronics/Son...20Patterns.jpg
Didn't think SH3 modeled it in anywhere near that kind of detail, but was hoping it was more complicated than just the one big flashlight model.
So just ignore that guess (Did say it was just a Guess, must be that Popeye avatar rattling my brain)

, and I'll have to rely on the other two guesses as to the depth of pinging.