Actually, the stealth enable was a consequence of the mechanics I used to make the missile enable, and I had a choice to either fight the NSE or work with it to "featurize" the unintended function, so I decided to work it into a feature, since it was also happily in line with what's known about the behavior of small, modern subsonic ASM's, so it was really a happy accident.
Also, keep in mind that firing seven missile against the AI is not the same as firing the same number of missiles against a human player. I'd imagine that hearing seven vampire warnings from seven different bearings would test the nerves of most FFG players... you can't say for yourself that you'd be 100% sure of not letting at least one go through, which would effectively be a mission kill for you.
Cheers,
David
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LW

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