View Single Post
Old 01-24-07, 07:00 PM   #11
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Actually, the stealth enable was a consequence of the mechanics I used to make the missile enable, and I had a choice to either fight the NSE or work with it to "featurize" the unintended function, so I decided to work it into a feature, since it was also happily in line with what's known about the behavior of small, modern subsonic ASM's, so it was really a happy accident.

Also, keep in mind that firing seven missile against the AI is not the same as firing the same number of missiles against a human player. I'd imagine that hearing seven vampire warnings from seven different bearings would test the nerves of most FFG players... you can't say for yourself that you'd be 100% sure of not letting at least one go through, which would effectively be a mission kill for you.

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote