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Old 01-24-07, 12:21 PM   #2
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
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Quote:
Originally Posted by pawzisme
hello Community

Finally, after umpty-third try, I succeeded in completing the first single mission without getting drownded or having to wait to see if my crippled victim would eventually succumb, so good, but I can see there is a lot to understand yet.
I have just tried to access the community manual, but the server was not found - temporarily I am sure - and the next thread I tried was on how to sink a ship, and that quickly got too techy for me, so here I am, just to ask small guidance on a couple of things, nothing very involved ( how do you eat an elephant sandwhich? - one bite at a time!).

Fustly, what are the hydrophones and how do I use them? Nothing seems to happen on 'normal sweep'.

Second, I always rig for silent running when trying to sneak past the destroyers - is that right and does it mean I am made slower?

Third, why is it that, although I assign a full complement of crew members to damage control, with an officer and some expert folk included, they do not seem to DO anything when I click on a damaged compartment. Once I saw a red wrench animation signifying repairs were taking place, and a time measurement, but I don't know how I got that, or when - or how to get it again...

many thank you's for your help
When silent running, you can't do any repairs nor reload torpedoes and so on. An yes, you should be silent running when approaching a convoy. And yes, it makes you slower, as 'silent' means 'making less noise', and that means your propeller cannot make too many turns per minute. You can order full ahead or ahead flank, but then it's not going to be 'silent' any more.

As to the hydrophones - your crew is not good at the beginnig, but later, when you get your sonar guy, he will report ship contacts as far as 30 kms away. The hydrphones are to hear any sound of interest in the water. IN the water, and that means you should be submerged so that you can use them with success. Extremely useful, when trying to escape and being chased.

Good luck.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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