Quote:
Originally Posted by dertien
Quote:
Originally Posted by pontius
Hi,
as Divind Duck said, there is still some work to do and im not having much time right now. So i didn't work much on it the last days. Im new to all this and everything takes a bit longer
I think the eqp-file-solution is fine and won't be a big problem.
As for the skin, I don't know how it works for the subs, but its included in the dat-file.
Its not that difficult to change those skins. Maybe i relese with it a easy-little-template, we will see.
Right now I have 3 different versions.
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Ok, good work Pontius I think 3 versions will be sufficient for now. Cardinal Buoys come in 4 variants (E-W-N-S) but don' t worry about that. It's great to see that they are ingame allready. Would love to beta test them, but I heard that DD has still some work to do with collisions, as these are HE mines right now.
A small thing I would like to ask (on a later release) is if you could make green and red buoys using only the barrel shaped underside of your current buoys, in order to have a "smaller" buoy without the light and the bell on top.
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In terrestrial navigation a submarine position is fixed by direct visual observing of characteristic natural or artificial coastal objects and/or by measuring of sea depths. Position determined on that way is called "fix" or "observed fix". The characteristic objects are lighthouses, trigonometric points, church-towers, towers, chimneys, buildings, mountain peaks etc.
Thas what im saying you automaticaly fix your position with visual observation, since there are no landmarks in Sh3 i simulate this with the Ctrl click when near land