Ok, thx for this clarification.

(Btw, then what is this
Senin.tga for?)
Quote:
Originally Posted by ref
Rain
RandomWind (Random wind parameters)
--ChangeTimeMin (The minimum time after which the random wind changes)
--ChangeTimeMax (The maximum time after which the random wind changes)
--RandomWindSpeedMax (The maximum intensity of the random wind)
--RandomWindSpeedVariationSpeed (The speed of intensity change for random wind)
--RandomWindHeadingVariationSpeed (The speed of heading change for random wind)
DropsNumber (Total number of rain drops)
FallSpeed (Rain drop fall speed)
RainIntensityChangeSpeed (The speed of change for rain intensity)
MinSize (Rain drop minimum size)
MaxSize (Rain drop maximum size)
HeadColor (The color of the start of the drop)
HeadAlpha (The alpha of the start of the drop)
TailColor (The color of the end of the drop)
TailAlpha (The alpha of the end of the drop)
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OMG, I've never messed with SH3's dat-files!
I thought I could simply edit a texture.
Well...
I'll post a screenie later on, of the rain I'm currently getting, in GWX/pitch dark/heavy storm.
Then I'll explain how I would like it to be, ok?

I can give you a hint: if you play Oblivion, then you know the kind of rain-showers I want.