Quote:
Originally Posted by oRGy
Or you could try to "de-uber" the destroyers by messing with sensors and AI values, since they're completely unrealistic in early war in GWX. The devs there seem to have this idea that harder=more realistic+more fun. In many cases this is true, but not here.
In fact, I recall someone questioning a former U-boot commander on the internet - I think it was Erich Topp? - about the relative difficulty of computer simulations vs real life and his quote was something like "In real life it was much easier." Perhaps someone could find the exact quote. I believe it was to do with AOTD.
When I was doing IuB I set the sensors to realistic values, which due to AI limitations made the DD's too easy to evade, but as I don't have SH3 anymore I would advise others to change the values themselves.
So, there are instructions around here:
http://www.subsim.com/radioroom/showthread.php?t=103589
And background info on sensors here:
http://www.subsim.com/radioroom/showthread.php?t=103968
Ciao.
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Right...
Actually, you bunch of people that are whining about the UBER destroyers and stuff...
I have done many patrols in Early war, I have challenged the Patrol Vessels, Escorts and DDs I have no problem with the sensors beeing too good. and they are NOT UBER! mostly people complain about them because its there own darn fault that they messed up something in the way they where doing it. Sound , Angle, Depth, Distance.
I can attack convoys easy..but YOU have to do it RIGHT.
I have many times been pinged when I attemp to enter the convoy...No matter, I have to waste a torpedo on him if I must. but otherwise I just Crashdive , and creep away.
and remember...the Wheater is a mayor factor against the AI sensors. the only way to attack without having to much problems is in heavy wheater.
so yet again : THE SENSORS IN GWX ARE NOT UBER!!!!!!!!
Stop blaming it, and IMPROVE UR TACTICS!
Reminder: this post is not aimed against the topic creater, but against the person I quoted and the rest of those UBER WHINERS