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Old 01-22-07, 10:25 PM   #11
johnno74
Planesman
 
Join Date: Nov 2006
Location: Melbourne, Australia
Posts: 197
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Quote:
Originally Posted by AVGWarhawk
I still use the standard fatigue offered with the game.
Yeah same. I don't think there is too much micromanaging to do, I usually form 2 identical squads for lookout, and engine room, and then swap them over when one "shift" needs a break. Control room etc I only rest as needed, they last heaps longer. When on long cruises to/from patrol areas I make sure officers get rested too.

I think having to manager your crews fatigue really adds to the overall immersion. As AVGWarhawk said, trying to juggle everyones fatigue when under attack, or ensuring everyone is well-rested before making your approach to a target IS realistic.
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