Am just concluding my first patrol using GWX; bloody brilliant!!!!
Although I swapped the 8 hour variant for fatigue to the RUB in SH3Cmdr I have stuck with everything else.
Unless you have played this mod one truely cannot appreciate why there are so many posts similar to this praising this work.
From the variable speed on the surface depending on the wind direction and waves, the way some vessels are lit up like christmas trees, the amended ship screw sounds, and the way ships now take take damage and sink is fantastic; if you have been away for a while then this is the reason to return to SH3 before SH4 is released.
Three questions if I may.
First, I am playing with the maps updated, and can accept that it affects both the navigational map and the TDC. Now I suddenly see ships appearing on my nav map; am I right to assume these replace the radio messages giving positional fixes?
Secondly, returning back to Kiel, and having identified it as a neutral I passed a merchant at x1026 on the nav map; next it sunk! No collision or damage to my boat, nor close enough to land to cause it to run aground. Any ideas what happened?
Finally, am I right to assume that the traffic is scripted to be realistic as opposed to bountiful?
Again, thanks for this and for SH3Cmdr. Now, back to my game to finish off some lone Polish merchant trying to slip out into the North Sea.