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Old 01-22-07, 11:02 AM   #13
Kpt. Lehmann
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Well, in a perfect world we would have player controlled variable bouyancy influenced by thermal layers and salinity in stock SH3.

However, even the original devs had to draw the line somewhere or they would have never been finished with SH3.

SH3 was delayed in production to add a previously absent dynamic campaign.

I'm glad they chose to add that over other simulation possibilities.
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