dunno if anyone remembers a subsim called silent service 2 which was out in the early nineties? it was based in the pacific as well and it had one of the best dynamic campaigns ive seen.
when u left port u would move your sub on the strategic map using the cursor keys. any contacts would be reported and u would have the option to investigate, the game would then enter a tactical map and the scenario would begin. u would also be alerted of real time war events such as battles and could even head there for increased activity. the beauty of this system was it dealt with the time compression issues perfectly.
it really does amaze me how they could create such great gameplay 15 years ago but now complain dynamic campaigns are so hard to implement!
ive also read people argue that time spent on good campaign/gameplay would affect graphic quality. RUBBISH
slient service 2 have photo realistic graphics which for an amiga was groundbreaking at the time.
i guess we all know the truth anyway. graphic intensive games will always sell more. devs and gaming companies know that the vast majority of people who buys games/sims will walk into a shop, pick up a game box and check the out the graphics.
if it looks shiny they will buy it. who cares if the novelty wears of after a few days/weeks and they get bored of it, its still a sale right!
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