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Old 01-18-07, 12:48 PM   #3
Notewire
Soundman
 
Join Date: Aug 2006
Posts: 143
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@Uber

I have been struggleing with torpedo accuracy for a long time, and what I can't figure out is - how do so many people hit their targets? I have been playing this game since it came out, and I have come to the solution that I just suck at solutions . I play on 100% realism, manual solutions, and I don't use the WO range estimates, as I think the fact that he can call the range down to the meter is completely inaccurate. Playing this way, I have had a heck of a hard time doing the Fast 90 method, as plotting course takes range and bearing, and using the periscope, it seems my ranges vary by about 5-10%, even when stopped. At very short range, this isn't a problem, but beyond 1000m - it gets pretty damn hard to estimate range down to the 100m increment, at least for me. So this leaves me with a gut feel for AOB, because enemy course is so inaccurate given a 5-10% range error. Anyway, even if I get it all right, within 3 min and 15 sec, and I get the fish to fly quick and true - I don't even know if it hits!!! Personally, I bet that German torpedo makers got a raw deal - I bet half of the duds were actually misses - because - how would you know? Seriously, I am a military guy, I can't imagine the crew watching me as I manuever, hunt, dive, hunt, manuever, calculate, set up a shot, and fire - and I am watching through the periscope and can't see crap because it's an electric - and no explosion - with the crew watching me holding their breath. I think I would be tempted to say "Damn, a dud". So my only option has been to close to knife-fighting range to fire - which - with GWX sensors (to come back on topic) has been very hard (as was realistic). So to bring my rant back on topic - given the above information on sensor accuracy and effeciency - anybody have any better torpedo advice than the Fast 90 - because I personally don't see how they hit as much as they did?!?

Tschuss,
Notewire
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