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Old 01-18-07, 09:39 AM   #105
cmdrk
Planesman
 
Join Date: Mar 2002
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Quote:
Originally Posted by DedEye
The thing I like the most about AotD is that high time compression doesn't break the game, there can be a huge visibility radius, and the combination of the two plus radio chatter meant that it wouldn't take an interminable amount of time for something to happen. I respect that there are people who have the capability of playing SH3 real time for entire patrols and enjoy doing so, and I admit that perhaps the frequency of encounters in AotD is unrealistic, but I find that even playing at 1024x I can go for hours real time in SH3 without anything happening. 256x so the planes spawn properly is about the same depending on year and location of course. When coupled with the drone of the diesels, this tends to put me to sleep! Especially after a few beer lol
Playing SH3 can lead to snooze time sure enough.
But, its just my guess that the older games just had random generated encounters to simulate shipping traffic. I know the sub community would like realistic shipping traffic - meaning a ship in port sails to another port and tracked the whole trip then after a number of days to unload/load the ship, set sail again. I'm thinking SH3 has that to some degree which would make time compression more cpu intensive and encounters more hit or miss.

If someone has better knowledge, please elaborate on the shipping encounters process.

Also, with US subs having airsearch radar, be prepared to be knocked out of TC often.
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