@priater
I agree wholeheartedly with your wise words old man.....but what about those people who feel GWX is too "easy" ?!! I know, I know...its blasphemie to say it but I still feel/think that NYGM is best mod out there from a realistic tonnage point of view and, even then, it too is not as hard as i'd like it.
A simple glance over U-Boat stats reveals that the tonnage we're all getting from all these mods is way too much historically speaking. That said, most U-Boat commanders never got as much "exercise" as we are....i mean we don't die when we make mistakes, so its only natural that our tonnage will increase over time as we "master" the elements required for making a good kill.
I have to ask though, in fact I really want to know....why did so many fish launched against ships in WWII fail to hit their target ? Torpedo problems not withstanding, I believe there must be other, perhapps more subtle, factors that influenced a firing solution which are not modeled in this game.
Wave motion effect on ship speed
Incorrect range estimates
TDCs mechanical component wear
Natural wave mechanics influence on torpedo trajectory
Any more ? There must be loads!
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