The big thing that I want is a dynamic campaign. Did I just sink 70,000 tons of food headed for England? That should have an effect. Did I just sink a ship carrying 50 tanks? They should have 50 less when the computer simulates that land battle 2 months from now.
That's one of the things that I *love* about Falcon 4. If you hurt the enemy, you have to hurt them where it counts.
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Complex numbers are all fun and games until someone loses an i.
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