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Old 01-18-07, 01:15 AM   #11
Steppenwolf
中国水兵
 
Join Date: Jul 2005
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Quote:
Originally Posted by Dallass_Drake
I think at lower realism, you can target a Pyro and at the ideal (Green) angle of attack you can pull up the boats details, with four areas your WO can target with his solution ... As has been recommended, I put my Torps in the front under the masts, round there is a forward ammo bunker. I think there is also one in the rear but I'm always successful putting them in the front and haven't anything else
Yes, there was a built-in "cheat" in the original SH3 where if you clicked on those little boxes and fired your torpedo, a hit resulted in a guaranteed kill. If you just used them as a reference and aimed the torpedo yourself (either by autoaiming with the crosshair or doing the full manual targeting routine) there was a certain percentage chance of a critical hit, assuming you hit it at all, but it was only a chance, not guaranteed.

Thankfully, the "click on the box/guaranteed kill" part of this has been inadvertently broken by GWX. Kpt. Lehmann has stated they intend to remove it from any remaining ships it may still work with and I heartily agree with his decision.
As a caveat though, you can't use them as a reference anymore either, however. The new GWX ships never had their boxes accurately placed (designers just copied the boxes from old ships over to the new ones) and since GWX changed the compartments around on the original ships, the boxes may or may not be accurate on those as well.

The only negative effect of this is that we ( or at least nautically-challenged landlubbers such as myself ) don't really have a clue where the compartments might be, especially on the new ships (like the questions people had about the Pyro above). Which is why I was wondering if there was some way to figure out a ballpark idea of the ships layout (or general guidelines like the "engine room under the smokestack" rule). I do the whole manual targeting routine and don't want ships exploding like an arcade gallery, but do like the challenge of aiming for a specific part of the ship for even a little possibility of extra effectiveness (even if I don't have a snowball's chance in hell of hitting it)
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