View Single Post
Old 01-17-07, 03:24 PM   #6
Steppenwolf
中国水兵
 
Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
Default

Melnibonian, Hyperion2206 (or anyone),
How did you know that was the spot to shoot for in order to hit the ammo bunkers?

I know a few "general" rules, like the Engine Room is usually under the smokestack, The magazine is usually under a turret, but don't really know where to aim for anything else.

I like to use manual targeting and try and aim for a specific part of a ship (adds another challenge to the game) that will do more damage. Hitting it, of course, is another matter entirely.

Is there anywhere to look in the games cfg or other files that would help indicate a ship's general layout? I have a pdf indicating this for some of the original ships, but I know GWX changed a lot of things around and, of course, there is no info on the many new ships introduced. For that matter, anyone know if there IS any kind of damage increase (or other advantage) to hitting these kinds of spots in GWX? Info on how the new damage model works seems to be a little sparse.

Otherwise, the only way I would have figured out where the Pyro's bunkers were, would be to shoot at about 10 of them, in a different spot each time and see what seemed most effective. Not looking to blow up everything in one big blast, but since I have enough trouble just hitting the ship, I'd kind of like to know that I am at least aiming for the right spot. That way, if by some miracle I actually connect, it is at least increasing the damage a little.
Steppenwolf is offline   Reply With Quote