View Single Post
Old 01-16-07, 11:07 AM   #11
AG124
Sea Lord
 
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
Default Debris

Quote:
Originally Posted by Woof1701
If there were more of these floatsome objects, could someone start scripting random environmental obejcts into the water in order not to have the same stuff floating around each time I leave port?
If there were generic environmental entries (type 105) in the campaign, then you may get icebergs instead of debris. That might look odd in some areas of the Atlantic, or in the Mediterranean. However, if one could create a second 'merchant' entry for environmental objects other than icebergs, this could possibly work.:hmm:

Also, DivingDuck, are you planning to create other type of debris such as crates or planks?
__________________


DOWNLOAD GWX HERE:
http://www.thegreywolves.com/index.html
AG124 is offline   Reply With Quote