That's terrific addition. What will it do if I just install it? Nothing I guess. Has to be scripted manually into the campaign, hasn't it?
If there were more of these floatsome objects, could someone start scripting random environmental obejcts into the water in order not to have the same stuff floating around each time I leave port?
Another thing that came to mind and was discussed several times, was the floating debris that's popping up when a ship sinks, but almost immediately vanishes again. Could it be also modelled that there's more debris floating around after a ship sinks?
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