If I've decided to try to get an Ekelund range, usually 5-6minute legs are good enough. I usually do a 30-60 degree turn. It makes my math easy. My whole world is 30-60-90 triangles.
If I'm using DEMON to determine range, I will point as close to the target as I can without losing him in the forward end fire to determine his direction of relative motion. 5-6 minutes is good. I try to get 3 line of bearings, and then update it from there. Sometimes I use this technique without DEMON and just guess at the speed. It usually gets close enough provided you pick something reasonable.
Another thing I use a lot, is to just go from a lag to an overlead course, and get the minimum and maximum possible ranges. Just being able to bound his range is usually enough to shoot on. Knowing that, I usually guess that he's someplace close to the average of the two.
The thing about TMA is that while being very accurate is definitely helpful and increases your torpedo effectiveness, for the purposes of shooting, it's good enough to just be close (within a mile or two) because the torpedo's seeker will take care of your area of uncertainty. Just on the basis of search rate, an ADCAP torpedo is one of the most powerful sensors in the game. Because of that, I'd say that unless you're just fascinated by the mathematics of it all, you don't need to obsess over getting the absolute most perfect solution.
Quote:
Originally Posted by hachiman
Just wondering what peoples formula's are for TMA Legs?
I mean
How many legs you do?
What degree of turn you do on your legs?
And how long distance are your legs?
Thanx
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