Quote:
Originally Posted by bigboywooly
3,the sounds you hear in sonar at 170-190 are your engine
13, Map contacts are displyed every so often - 60mins or so
Some are less some are more
The convoy you lost contact with will show another report when its time is due - as written in the Rnd files
Not sure what you mean by circles on the map
Screenshot ?
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Thanks for the answer.
Ad 3. No, I can hear the warship AND the depth charges being thrown to water very accurately, so it's obviously not my engine.
Ad 13. My map contacts are not updated as I play 100% realism. They appear only once, when contact reported by BdU, and stay still, untill faded after some time. But this time there were two circled (that I didn't draw myself) around the two reported contact icons, drawed with 'dotted line' (more precisely it was not dotted but 'lined line', like: --- --- --- ---).
Quote:
Originally Posted by SilverGhost
5) "feature". Your boat at critical depths is taking on water...so it will descend.
8) Your fuel reserve...start heading for the barn.
13) Haven't encountered the circles. Convoys and other targets will drop off at a certain range. Depends if you hit a "trigger" within the program. Also, SH3 will randomize everytime you reload...so a convoy may not be there the next time you start and proceed with the saved game.
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Ad 5. No... My boat wasn't taking any damage (no reports and I have "hull integrity" message on and it still says "100%"). I can dive as deep as 250m without taking damage in my IXB type, but it starts falling down slowly as soon as it reaches 170m.
Ad 8. No, fuel reserve is indicated with another slide-thing, certainly not the red one.
Ad 13. I made whole the patrol without reloind game once. I know that convoys change their course (usually when I start plotting it on my map

), but the escorts alwayes followed them. The strange things are this time: the miraculous circles and the escorts that stood in place for quite a long time.
Thanka for answers again.