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Old 01-15-07, 01:29 PM   #1
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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Default Some xteen questions (not only GWX)

I've been playing whole the weekend long like mad. GWX-enhanced SH3 is the best game I've played ever. Just can't believe how marvellous it is... Now I've got some questions and remarks on it, if you don't mind.

1. When operating sonar manually, how does one recognize if the enemy is closing or moving away?

2. At sonar station -- what is the "ok" (a 'v' symbol) button at its notepad for? (It seems to me that it's useless and I play at 100% realism settings).

3. At sonar station -- isn't it a bug that one can hear sounds from bearing 170-190 even when the engines are working?

4. Is there a mod that makes the movable stopper (clock) from GWX clickable, so that one doesn't have to switch to UZO/scopes every time to start/stop counting time?

5. Is it a bug or a featcher [how should I spell that damn word?!] that when under critical depth and the speed is 2 knts or less, the boat falls down slowly (didn;t notice this when over the critical depth).

6. Is it a GWX bug that one can't get a weather report from WO if NA is off duty?

7. Should the date correspond rather to local time than to German? (It's quite strange when one's mouse is over the time indicator and local time and date asppear above in right-bottom corner, it's 23.59, January 1st, and then it's 00.01 and still January 1st...).

8. What is the small red horizontal line at the fuel level indicator?

9. Is there a mod that places the _date_ in received radio messages? It's quite annoying that there is only hours, not day specified.

10. Is it a bug that no "What to do now, sir" screen appears (for example when ship is spotted) when the weather is to bad to use any guns?

12. Is the maximum range estimated/calculated depending on current _speed_ or current engine power used? It seems to me, that the speed and I think it's a 'bug' (when in storm and your speed changes every second significantly, your NA gives you very strange calculations, like "max range is 500 km" and "max range is 6000" a few seconds after _without_ ordering change of engines power).

13. Yesterday when lost contact with a convoy, I headed to their estimated course and waited for another BdU report giving me the coordinates. It was soon after fooling their escort that was depth charging me after first combat approach, I run away without problems and surfaced to breath some freshy air and reload some external torpedoes as well. And then I got the awaited BdU report, but not about the convoy, but this time about two enemy warhips somewhere near to the combat area. I supposed, that maybe I hit badly one of the convoy ships that can't sail further but refuses to sink and they are trying hard to repair it or rescue the crew, so I headed back to the location. When I got closer, there were two circles on the map surounding the two marks on the map (that appeared due to BdU report). Strange -- I've never seen them before. Questions:
- what were those circles?
- why did the BdU report the two ships instead of convoy?
- where the hell did the convoy dissapear?
- why did the two warships stay in the location?
Were they still looking for me submerged and the circles marked their patrol areas?

That's all as for now. If you know answers, I'd be glad to hear them.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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