In both stock and LWAMI torpedo homes on the nearest contact. If it is CM, it with some random chance skips to next contact. It also somehow depends which contact (you or CMs) will enter torpedoes sensor cone first.
So what works is:
1) drop more then one CM .. they have some chance of being ignored. Against AI there is no need to drop (or even load) passive CMs.
2) Keep evading away from the torpedo. Torpedo must see the CMs first.
LWAMI adds yet one more trouble. Torpedo in LWAMI does not explode on CM and will try to reaquire. But it can be fooled into direction you want.
Example tactic: turn away from the torpedo. While doing slight 45 degree turn drop 3 CMs (or better more) to create CM path. Then turn hard right and away .. torpedo will home on first, second and then third CM .. and will continue in last direction (slightly to the left) .. while you went to the right.
But situations really vary a lot and I don't know any universal tactic.
But don't forget what was said earlier .. doing 2 hard turn may take you closer to the torpedo .. always start by leaving CM as a bait between you and the torpedo. Try to know EXACTLY where the torpedo is. Also don't panic .. pinging does not mean torpedo is homing on you. Against human also consider that they can shoot without knowing your position just to scare you out .. passive CM can be easily TMA-ed because the speed of CM is known to be zero. Full speed is most of the time not needed. Cavitation also seems to attract torpedoes more.
Best tactic is still the same: avoid being shoot at. And when it happens, clear the area before the torpedo is there.
|