Quote:
Originally Posted by 08x15
"If you really want to dumb down the AI, all you have to do is increase the detecton time for hydrophones and sonar in the sim.cfg." Ducimus
Ducimus,
What do the lines look like, and to what would one change them? Where is sim.cfg located?
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File is:
sh3/data/cfg/SIM.CFG
I dont have it in front of me, but you'll find a line that says, "Detection time =" under blocks labeled Hydrophone and Sonar. THey'll be the last two blocks in the file.
If i remember correctly, detection time for Sonar is 10, and detection time for hydrophone is 2.
To understand what these settings do, you have to understand how detection works.
In the case of (active) sonar. In order for the AI to ping you have to :
1.) Be within his sonar's "cone". or otherwise be within the geometry of the beam projected.
2.) be presenting a favorable aspect, thereby showing more surface area to ping off of. (IE he has you broadside vs bows on)
3.) Be doing both 1 and 2 for X amount of time. That X amount of time is the Detection time.
Stock game i think this value was around 20 or 30 (seconds). Which was one reason why in stock Sh3, you didnt get pinged very often. 20-30 seconds is often more then plenty of time to get out of the sonar's cone or change your aspect.
On a side note, once you understand how the AI works, getting pinged isnt a cause of concern. It just means you screwed up. If you didnt screw up, he wouldnt be pinging. The AI doesnt just ping at random.