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Old 01-12-07, 06:07 PM   #18
Txema
中国水兵
 
Join Date: Mar 2005
Location: Basque Country
Posts: 284
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Mush Martin,

Quote:
Originally Posted by Mush Martin
alright well my new home made JSGME Fast Loader for single missions works
great I was In and out four times since my last post.

Here is what I learned

When you change submerged RPM or Horsepower it doesnt appear to change
your sound signature in the game. changing rpm appears to change the pitch and beat rythm of the noise you make but not the volume relative to detection by AI. Changing Horse power will only affect your acceleration curve
and although I thought it would reduce noise output by working less hard to go at speed like the real world it didnt in the research scrimmage.

I am afraid that this avenue of solving the problem is closed it is in the sensor and AI that detection over two knots is happening not in the "noise signature" of the sub, (I think!)

also since I forgot to right them down could somebody look in file analyzer and pm me the correct horsepower and rpm settings for underwater in the type XXI I would like it to be correct when I get there in my campaign.
MM
Thank you very much for all your research !!!


Txema
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