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Old 01-11-07, 11:58 AM   #24
Capt. D
Helmsman
 
Join Date: Aug 2006
Location: Warren, Michigan
Posts: 109
Downloads: 8
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What do we really look for in a Sim. A game or what it really was like?

Well I just returned to my base in Saipan - having been reassigned there from Pearl (August 1944) - from a patrol in the waters around the Palau Island chain. Sank 2 patrol boats and 7 merchant/troop transports in a running gun/torp. battle.

My son loaded MS Virtual PC on my computer about a month ago which allows the "old" MS DOS to operate on my computer. He even loaded up some of the saved careers I had when playing SH I on my old computer way back! It's nice to get back in a US sub again!

Playing SH I again brings up lot's of wishes that have been mentioned in this thread and many others in the past. However, there has been much on and off talk about the ability to move around inside your sub - as is the case in this thread.

Reading AS's answer to other comments in regards to Hueywoff123's original statement concerning this issue:

Quote:
Originally Posted by AS
Well, a real skipper also wouldnīt fly over the harbour and around his sub admiring how beautifully she goes through the waves in a stormy night, and yet most of us love to use the free 3D camera...

My 2 cents, AS
I can not agree more with his statement "a real skipper also wouldn't fly over the harbour and around his sub"; refering I am sure to the 3d views in both SHII and the more advanced views graphic wise in SHIII. I believe - though many I am sure will fault me for saying this - these views could be eliminated for the:

1. Itīs a waste of money and time.

2. Put the effort elsewhere.


as AS also mentions, in his return comments further in this thread. I think if time and money were spent on additional internal views of the wardroom, radio room (at min.); it would add to the realism of the game. To view the Captain read an Ultra message and then order course and speed changes to intercept would be great. The external 3d views may be neat when at your base and your sub is preping for it's next patrol - watching torps being loaded, stores being loaded or the crew reading thier mail upon return from patrol would be nice; but while on the patrol it's only "eye candy", where as action in the wardroom and radio room would inhance the realism of what happens "behind" the scenes. Even views of the Capt. in his stateroom entering statements into the ships log (as could be done in SHII - though not in the stateroom per say) - would add to the sim. How about more realistic views of the bridge and maybe from the lookout percpetive. Hey how about the Skipper going to headquarters to receive and review his patrol orders with his commanding officer!

Playing SHI - though compared to todays graphics and workings is on the low scale within a sim, shows it would be great to add features such as those mentioned above. I always took the map view, with the tiny red or black squares that would show up periodically on the map as a "Contact Report", as Ultra messages I have recieved regarding enemy ship movements that COMSUBPAC wanted me to know of so I could review my status/position and respond if able.

Just one more comment. Having watched the "out takes" of what will be in the sim - control room and conning tower - it would be nice to see men going up the ladder to the tower when one would "CLICK" on to go there and it would be nice to see men in the tower. The sonar operator, the radar operator, the officer whose position during battle stations was the TDC, and the main helm position. (Mmm another point in favor of the new crew management system that has been mentioned.) It also looks like the devs have the helmsman in the control room, which was the secondary position only. He should be stationed in the tower.

Oh well my 2 cents worth for what ever it's worth.

Happy Hunting

Last edited by Capt. D; 01-11-07 at 04:56 PM.
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