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Old 01-10-07, 10:17 AM   #47
goldorak
Admiral
 
Join Date: Apr 2005
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Quote:
Originally Posted by Steeltrap
The big problems with 'modern' subsims for me are:

They are entirely hypothetical - there have not been any significant conflicts at sea on the scale of WWII Atlantic/Pacific. Hard to be immersed in something that's never happened - you don't get that "gee, I'm getting a feeling for what this was like" when it's never been!

They are 'sterile'. It's all high-powered sensors and wire-guided or self-guided. Get yourself in the right spot and the system can deliver a firing solution and then execute it. No more peering through the mist from the bridge of a diesel sub as you hunt convoys etc. Also no deck guns/flak.
Give me a break. :rotfl:
Have you even tried playing at Dangerous Waters with realism at 100% ?
I don't think so.
Modern day warfare is everything except sterile, try intercepting an enemy sub at 20 nm going at 5 knots by doing manual tma, fire wire guided torpedos or missiles and htiting the enemy sub who in the meantime has entered into evasive patterns, or attacking a carrier group protected by and asw screen.
Its all except sterile.

Quote:
The development of technologies through WWII was dramatic. ASW weapons and tactics improved massively in the Atlantic while subs didn't, resulting in a crushing defeat of the subs. In the Pacific, the development was largely on the part of the subs, which is why they maintained/improved their advantages and won a resounding victory. This progress is one of the real attractions of the era, as your situation changes as your/the enemy's technologies change. Reminds me of the great Red Baron where you sweated when the opposition got a new toy (twin MGs, biplanes, better performing engines/airframes) that put them at an advantage, then made hay when your own tech had leap-frogged theirs. This simply doesn't happen in 'modern' times in that the advantages remain pretty much with the Western Powers throughout.

For these reasons I don't have any real interest in post-WWII subsims. I think many of the people who have played all the SH series would be of a similar mind (that's just my opinion - I might be totally mistaken).
You're deeply mistaken.
Avanced technology doesn't mean its easier to sink vessels.
Dangerous Waters may not have flashy graphics, but when you have the possibility of multiplayer-multistation on different units, nuclear submarines, diesel submarines, surface frigate, asw helicoptors or p-3 in an integrated 3d battlespace you're in for a far more exciting experience than chasing AI convoys.
And I have played Silent Hunter and Silent Hunter 2.
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