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Originally Posted by Steeltrap
The big problems with 'modern' subsims for me are:
They are entirely hypothetical - there have not been any significant conflicts at sea on the scale of WWII Atlantic/Pacific. Hard to be immersed in something that's never happened - you don't get that "gee, I'm getting a feeling for what this was like" when it's never been!
They are 'sterile'. It's all high-powered sensors and wire-guided or self-guided. Get yourself in the right spot and the system can deliver a firing solution and then execute it. No more peering through the mist from the bridge of a diesel sub as you hunt convoys etc. Also no deck guns/flak.
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Give me a break. :rotfl:
Have you even tried playing at Dangerous Waters with realism at 100% ?
I don't think so.
Modern day warfare is everything except sterile, try intercepting an enemy sub at 20 nm going at 5 knots by doing manual tma, fire wire guided torpedos or missiles and htiting the enemy sub who in the meantime has entered into evasive patterns, or attacking a carrier group protected by and asw screen.
Its all except sterile.
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The development of technologies through WWII was dramatic. ASW weapons and tactics improved massively in the Atlantic while subs didn't, resulting in a crushing defeat of the subs. In the Pacific, the development was largely on the part of the subs, which is why they maintained/improved their advantages and won a resounding victory. This progress is one of the real attractions of the era, as your situation changes as your/the enemy's technologies change. Reminds me of the great Red Baron where you sweated when the opposition got a new toy (twin MGs, biplanes, better performing engines/airframes) that put them at an advantage, then made hay when your own tech had leap-frogged theirs. This simply doesn't happen in 'modern' times in that the advantages remain pretty much with the Western Powers throughout.
For these reasons I don't have any real interest in post-WWII subsims. I think many of the people who have played all the SH series would be of a similar mind (that's just my opinion - I might be totally mistaken).
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You're deeply mistaken.
Avanced technology doesn't mean its easier to sink vessels.
Dangerous Waters may not have flashy graphics, but when you have the possibility of multiplayer-multistation on different units, nuclear submarines, diesel submarines, surface frigate, asw helicoptors or p-3 in an integrated 3d battlespace you're in for a far more exciting experience than chasing AI convoys.
And I have played Silent Hunter and Silent Hunter 2.