Quote:
Originally Posted by Dr.Sid
In DW both noise and cavitation are based on actual speed against ground, not on actual engine order or RPM (there is nothing like enine RPM even simulated).
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This is an issue that I wish we could patch. Noise levels are not linearly proportional to speed. There are actually breakpoints when the propulsion noises (in a nuke boat) increase. Under those breakpoints there is no real change of own ships noise for in increase in speed. You do have an affect on sensor performance but radiated ownships noise does not increase significantly. Thus speed is not about being quiet but your ability to hear the other guy and thus avoid counterdetection.