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Old 01-09-07, 06:00 AM   #20
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
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Quote:
Originally Posted by AS
@Oesten:

seemingly good points, but not convincing to me. You CAN "move" inside and outside your boat pretty much like in a FPS using Shift+F2, which technically speaking consumes the same PC power than real "walking" like in a FPS.
The difference is that the SH3 free view camera doesn't run collision with other characters, the "level", while a real FPS camera does.

The biggest time consumer bits in modelling the whole submarine are research and the actual modelling. After that, you also need animations for the crew in those stations, which need to be adjusted for differences from sub to sub. A few states, lines of conversation. Do-able? Yes, but in what timeframe?

Having skeletal animation makes animating the crew much easier and LESS memory intensive, also.
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