Quote:
Originally Posted by Kpt. Lehmann
Regarding the inability of players to the "auto-target" function mentioned here to hit specific critical locations on a ship:
1) If we broke it... I'M GLAD BROKE IT!!!
2) I see it as Ref sees it... I feel it to be a really rotten cheat. It allows for an automatic critical hit that delivers maximum force. (Personally I feel it is STUPID.)
3) As long as I'm the GWX project manager... It will remain as it is... disabled. Yes I feel quite strongly about this.
4) We will not build a modlet that fixes it.
5) Sorry if I sound harsh... feel free to complain... Don't bother trying to talk me out of it... and don't pester GWX Dev Teamers about a fix. I'm not backing up from this position. Even casual gamers can learn to live without this in GWX.
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Okay, please don't get me wrong here:
GWX offers a lot of new things compared to stock, NYGM, RuB, IUB, Living_SH3, UWAC and whatever there are of modpacks out there!
Especially, I think of all the new eye candy things of GWX such as bridges, new units and other stuff, and I wonder of all of these new things have ever been offered as single mods through subsim or UBRS?
I know, I am somehow "special" in the eyes of GWX team or its users, because I say this: we are some people who like the new eye candy of GWX and other mods, but actually prefer some of the arcade game style from stock!
Please don't just say choose GWX or don't choose GWX!
This has been a main reason for me to make tweak mods, not to destroy anything, just to get the eye candy for an arcade game style! A kind of "kids version" as another subsim user expressed it once...
So, if you or any other team member won't "unfix" GWX features back to stock version, whether because of time or interest, do you then mind if I or any other do it then?
(If you cannot read between the lines, then this was actually a permission question...

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