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Old 01-08-07, 06:18 PM   #20
Kpt. Lehmann
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Quote:
Originally Posted by TriskettheKid
Quote:
Originally Posted by Kpt. Lehmann
Regarding the inability of players to the "auto-target" function mentioned here to hit specific critical locations on a ship:

1) If we broke it... I'M GLAD BROKE IT!!!

2) I see it as Ref sees it... I feel it to be a really rotten cheat. It allows for an automatic critical hit that delivers maximum force. (Personally I feel it is STUPID.)

3) As long as I'm the GWX project manager... It will remain as it is... disabled. Yes I feel quite strongly about this.

4) We will not build a modlet that fixes it.

5) Sorry if I sound harsh... feel free to complain... Don't bother trying to talk me out of it... and don't pester GWX Dev Teamers about a fix. I'm not backing up from this position. Even casual gamers can learn to live without this in GWX.
I'm just wondering, though, there are critical hits still for those spots, right? The chance of such has just been reduced? I mean, I think that makes sense, considering that a shot to an ammo or fuel bunker should have a greater chance of a critical hit than such a shot to an engines room, or bow of the boat.
Simply put... we did not remove the opportunity for a critical hit to occur!

We removed the CERTAINTY that a critical hit would occur.
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