"Auto-aiming" for weak spots in GWX screwed up??
After doing 3 patrols in GWX, I noticed that on some ships the weak-spot "auto-aiming" doesn't work right, I think it was on the ammunition freighter, where I clicked that the torpedo should run into the forward ammunition depot, and when I fired it the stern ammunition depot was hit, I haven't had the opportunity to try if this works the other way round tho, e.g. when I aim for the stern depot, that the torp runs for the forward one, but on less than 1000m without the ship changing course or speed that's too much of an error in aiming. Second ship I noticed, where auto aiming seems screwed up is the second big cargo in the recognition manual, no matter which compartment I click at, the gyro angle won't change and at a range of 400m it certainly should, when I click first to aim for the rudder, and then for the fuel tank. When I fired the torp it hit the middle of the ship... if it would've happened only once I wouldn't even have noticed, but after I've sunk 4 or 5 from this ship type, always with the same procedure, going for the fuel tank first and hoping for a secondary explosion, and the torp always landing in the middle instead of a bit more forward, without any changes of the ships speed or course before the impact, I decided to investigate this matter, and saw that I can select any compartment I want the gyro-angle will always be set for the middle of this ship.
I know the obvious solution is to aim manually, but it's just convenient to use this.
Is there anyway to play with unlimited weapon supply? Because I'd like to create a mission with all merchants available to check this out
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