Quote:
Originally Posted by HEMISENT
Quote:
Originally Posted by Samwolf
Some of the malfucntions will only occur when starting a patrol, others are a "roll of the die" on each load through Sh3Commander. I'm pretty sure that the following can only occur at the beginning of a patrol:
Periscope Malfunction
Snorkel raise/lower time Malfunction
Radar/Sonar Range Malfunction
Flak Gun Reload time Malfunction
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WRONG!
Sorry Samwolf, SH3 Commander re-rolls the dice each and every time you save/exit/relaunch thru Commander. Every malfunction is capable of being issued either in port or at sea. The difference is there a few files that are set to stay with the boat the ENTIRE patrol. Most malfunctions are "repairable" by reloading commander. You have a remote chance of getting issued a different malfunction file but that's how it works.
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A 1 setting in RndMidPat makes possible malfunctions occur mid patrol and a 0 setting doesn't allow mid patrol possibility of a malfunction, so I read that as, with a 0 setting a malfunction can only occur at the beginning of a patrol. Am I understanding that wrong?
The way you explain it if I do get a type 0 malfunction mid patrol, it's set so randomization will not take place again for that malfunction, right?
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GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3