Ahoi Kaleuns!
First of all, let me join the huge group of GWX users who have a hard time finding the most appropriate words to express their gratitude for this masterpiece: the new GWX! Thank you, thank you, thank you!

You guys did a fantastic work!
Actually I was using War Ace Campaign 1.92full before and recently upgraded it to 2.0. I was very satisfied with that mod too (the graphics was absolutely breathtaking), so first I hesitated to even try the GWX out (it is so tedious to reinstall SH3, patch it and then mod it), but finally I decided to give it a try. And I haven't regreted it at all!!!
The graphics of GWX is stunning, sounds effects and speech are perfect, realism seems to be just right to me! (However, my crew on my first patrol seemed to become tired too fast, after just a few hours of watch or diesel compartment duty... Maybe because they are green rookies and should get used to real war missions, I don't know.)
After I tried the GWX out I had a really hard time deciding which mod (GWX or WAC 2.0) to prefer, because both of them are close to perfect. Finally I chose the GWX because it seems a bit more mature to me: I sought for minor bugs in both of these mods and GWX seemed to be immaculate, while in WAC 2.0 I have found some minor bugs (e.g. the recognition manual contains some vessels with high contrast backgrounds making the whole low-contrast recmanual look heterogenous and these pages are also pretty disturbing at night operations, but there are other minor bugs too). Also I used to have some CTDs with WAC 1.92full (especially close to harbours) so I do not fully trust this mod. Please do not misunderstand my words, because I think that Hansolo78 (the creator of WAC) is a genius and deserves every praise and respect for his fantastic work.
So the main points that made me to choose GWX is was (supposed) stability and matureness (i.e.no minor bugs detected by me yet), because in other factors (e.g. graphics) I couldn't feel any significant differences (both of them are perfect). The only thing in which WAC seems to be the better than GWX is the fire+smoke+explosion effects: WAC incorporates the Hollywood XXL mod and sobers smoke mod, both of which I adore (I love to see those bodies flying off the deck after viscious explosions

). So only the lack of these mods from GWX caused me the hard time when trying to decide which mod to choose. I hope that in the future these mods will be incorporated in the actual version of GWX too. (BTW: do you think that they can be implemented even now through JSGME or some other way? I mean: are they compatible with GWX? Has anyone tried to do that yet? Actually I was browsing in the Textures/Tnormal directory which - I suppose - should contain the smoke related .tga files, but suprisingly I found the whole Textures directory of the GWX modded sh3 totally empty. So eventually I gave up experimenting with copying smoke-related .tga files from the previous, WAC modded sh3 directory to this empty Textures directory.)
To conclude my long post let me express my gratitude once again to every person who worked on this two, truly great mods!
Good hunting, gentlemen!
Matyas
p.s.: I hope that my post was (more or less) understandable, because sometimes I tend to compose my thoughts quite complicatedly (even in Hungarian)...