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Old 01-06-07, 07:42 AM   #15
dertien
Lieutenant
 
Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
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Quote:
Originally Posted by heartc
Wow. This developement caught me totally off-guard. Last time I checked, it was not possible for some reason to make the sub-icon disappear on the nav map. Now I've read about it twice, the first time thinking I must have misunderstood when someone mentioned it.
Thanks a lot dertien for providing the invisible sub icon here, now I can't see it I can see it's true lol. I used to print out the in-game patrol charts back in SHI and do manual navigation, it was great fun! Printing out was easy though since the PTO in SHI was divided up in several single maps and some people over at Subsowespac, namely George Southrey, already did plenty of the required research.

Check this site for nostalgia: http://www.subsowespac.org/tactics/navigation.shtml

Printing out proper maps for SHIII would mean a lot more hassle I think, but now with the sub icon gone we have all the tools neccessary.

BTW, I'm still on Vanilla SHIII and still unsure about installing GWX or NYGM. Do you know whether they both feature more readable gauges (mainly compass), which would be mandatory for manual navigation, or would I have to d/l those seperately anyway?
Hello Heartc and thanks for the interest in my mod. There is a thread about using real (off computer) nav maps for Navigating in SH 3. You can find that here
Seth has been running some tests for underwater navigation, using waypoints and a stopwatch. You can read about his that tread. The map in SH3 doesn't seem to be too accurate, but real navigation is possible.

AFAIK, you don't really need extra gauges for precise navigation in SH3. The only thing you will need is the precision periscope mod, the heading to view shortcut key and the "knots vs kilometers per hour" charts, so you can plot out the position on the charts. The mod provided here is not for manual navigation, but for measuring short distances if you want to plot the speed of a target you are shadowing.

I myself use GWX. The speed charts are provided with GWX, and I added the large dials myself although they are not necessary as long as you have precision periscope mod installed and use the periscope or uzo to navigate using the "heading to view" key. Have a look at the Quick Reference Card to find out which key that is.

Peronally, if you're still running vanilla SH3, I would recommend moving on to one of the 2 mods, NYGM and GWX are both superb mods. I chose GWX because of the campaign enhancements and the historical accuracy of some of their sea battles. NYGM is just as great but, its just different. Read both mods FAQ's and manuals, and make a choice, you won't regret it, regardless of what you choose.

This mod will in no way scroo up your vanilla installation neither will it do that to NYGM nor GWX.

A link to the mods I use can be found in this thread




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