Question about GWX Hydrophones
Hello all -
I have noticed that the hydrophone operator is pretty darn phenomenal in GWX (as he is in vanilla SH3, for that matter): The bearing line to the ship stops exactly at the location of the source of the sound. As most of you undoubtedly are aware already, if I mark the ends of the bearing lines and connect the dots, I have a perfect range, course, and speed of the enemy ship (assuming the use of the stopwatch between plots).
This, at least to me, seems a bit unrealistic (*ducks for cover*). Is there a mod available to extend the sound bearing lines beyond the source so they fade off into the distance so the exact location of the source remains unknown?
Not to raise anyone's hackles or anything, but NYGM has this and it definitely makes interceptions significantly more difficult.
Any assistance would be greatly appreciated. I'm having great fun playing GWX and hope to enhance the game further with this modification.
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"Come into port greatly, or sail with God the seas..."
- Emerson
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