Problem resolved, methinks. I read through the GWX manual (versus skimming when I first installed it), and read the fatigue section in detail. Then I tried to do some research on the SH3 Commander Fatigue options...
... and realized that I *may* have manually configured the "TC Limit when in 3D view" via SH3 Commander when I tried GWX out. Previously, with NYGM, I'd end up setting it to 256 or higher, so I could cruise around at 128 and still feel the effects of the fatigue.
With GWX's default fatigue, if I understood the manual correctly, they plan on needing to swap out the engine crew every 4 hours. 4 hours game time in 128 TC goes by really fast in real time.
After knowing this, I left this at the default (32?). Now I cruise around at 128 TC, ignoring fatigue, and get to deal with it when I'm attacking/fleeing/hiding. This is proabably a better situation, for the last couple hours that I've been playing.
I like the reduced crew in NYGM, but it's not a big of a deal as the fatigue was. I'll play around/research it later if it bugs me enough.
Problem solved ;o) Thanks for the discussion.
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