Yeah... you kinda misunderstood me. That's certainly an option, and probably the one I'll take if I can't get this fatigue model worked out to my satisfaction, but it's not optimal.
Basically, if I remove fatigue all-together, I feel like I'm missing out on crew interaction. I like having a reason to promote my crew. I like knowing that if I happen to run across a target while Hans (uber-gunner that he is) is taking a nap, I either wake him up and exhaust him further, or deal with a not-so-uber-gunner.
If I just nix the fatigue all-together, that's gone. I don't like that.
I do like the NYGM fatigue... the reduced crew, and the eight hour shift concept. I'd love to be able to have those features in GWX, and I'm willing to do the leg work myself (especially if I can just copy the relevant details/lines from the NYGM configuration files to the GWX without screwing something else up). If it's not feasible, that's alright... I'll deal with having no fatigue at all. But I'd prefer the reduced crew and eight hour shift.
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