Quote:
Originally Posted by RAM
-I didn't know the "Local time" thing. Very useful!. However I was just N from Ireland, that would be GMT or GMT-1...so local time when I spotted the smoke was around 23:15 or 22:15. And I can tell you the "night" didn't feel like one at all... was very surprised with this.
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An intresting note here is that the closer you get to the artic, sh3 acutally seems to model the lights correctly in this regard. A "day" near the north pole could last as long as errr months? Same with the nights. Now, how soon the game decides to change the lights to artic settings is a mystery to me. It just does it at some point when you get up north.
Quote:
Originally Posted by RAM
-The draft advice. Well, if I understood it correctly the deeper an impact-fused torpedo hits, the more damage it causes.
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Well, it doesnt do more damage per say. It just increases the chance to flood. A hit below the waterline will flood more. But, i tend to run them a bit shallow in rough weather anyway. The reason is,
1.) the draft is constantly change as the ship rises and falls in the waves.
2.) theres a part of a ships hull, right about where the flat sides start to curve around to form the bottom of the hull that causes duds. This curvature's angle is "steep" enough to where a contact hit there is about the same as trying to score a contact hit from a 30 degree angle. Just KLANG and the fish bounces off like a basketball.