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Old 01-04-07, 05:01 AM   #10
Ducimus
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Quote:
Originally Posted by RAM

-I didn't know the "Local time" thing. Very useful!. However I was just N from Ireland, that would be GMT or GMT-1...so local time when I spotted the smoke was around 23:15 or 22:15. And I can tell you the "night" didn't feel like one at all... was very surprised with this.
An intresting note here is that the closer you get to the artic, sh3 acutally seems to model the lights correctly in this regard. A "day" near the north pole could last as long as errr months? Same with the nights. Now, how soon the game decides to change the lights to artic settings is a mystery to me. It just does it at some point when you get up north.


Quote:
Originally Posted by RAM
-The draft advice. Well, if I understood it correctly the deeper an impact-fused torpedo hits, the more damage it causes.
Well, it doesnt do more damage per say. It just increases the chance to flood. A hit below the waterline will flood more. But, i tend to run them a bit shallow in rough weather anyway. The reason is,

1.) the draft is constantly change as the ship rises and falls in the waves.

2.) theres a part of a ships hull, right about where the flat sides start to curve around to form the bottom of the hull that causes duds. This curvature's angle is "steep" enough to where a contact hit there is about the same as trying to score a contact hit from a 30 degree angle. Just KLANG and the fish bounces off like a basketball.
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