01-02-07, 11:02 PM
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#42
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Ace of the Deep 
Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
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Quote:
Originally Posted by Albrecht Von Hesse
Quote:
Originally Posted by fredbass
Quote:
Originally Posted by Albrecht Von Hesse
The deck gun seems to be tweaked to give a very good blend between realistic reloading time and damage, although it does seem at times as if it's a bit too easy to whack the larger ships.
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Yes, you can do more damage with your deck guns in GWX, but when the merchants become armed, you'll be thinking twice about engaging. 
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I'm not, by any means, a deck gun junkie. But there are (for now, anyway :p ) certain situations that I feel are appropriate for using it. In the situation I was referring to, there were nine unescorted merchantmen lumbering along at 5 or so knots.
After flushing all five tubes I decided to engage the remainder (and polish off the cripples) with the deck gun while reloading the tubes. The weather was virtually ideal: 4 MPS wind, no fog, no clouds. Since I was only a few days into my patrol, I decided to continue the engagement on the surface with the deck gun even after the tubes were reloaded, in order to save the torps for later in the patrol when conditions wouldn't be so ideal.
I've no plans on engaging any armed ship, of any size, merchant or otherwise, on the surface with either the deck gun or flak cannons. But this was a situation highly unlikely to repeat again, and it seemed the right thing to do.
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Hey, I wasn't criticizing you. I'd do the same thing. I was just giving you a heads up for later.
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