View Single Post
Old 01-02-07, 06:45 PM   #6
dertien
Lieutenant
 
Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
Default Tried my first hardcore navigation with success

So far, so good, I've tried the method appointed by JohnnyBlaze, and I am very pleased with the result.

went down to grid location BF17 to sink some ships with the manual TDC control as well, so I'm getting as real as it gets with SH3.

The immersion is total , I depart from Kiel, and let the 'GPS' do the navigation through the canal. Once I exit it, I switch to manual nav using the ctrl-mouse method as depicted in the movies of Dantenoc's.

It adds enormous realism to the patrol, especially if you're in a storm and havent had the chance to do a sextant positioning.

On the way back I sail past Helgoland and to the ingress point of the canal. There I let GPS take over again.

This method appeals to me, I would love to try out the sextant thing some modders are working on, and will include it in SH3, but the ctrl-click method is realistic enough for me.

Thanks to you all for the info. Now all there is left to do is to make a rangescale/protractor/compass hybrid tool that you can drag onto the map like the
charts to calculate knots vs distance/hour, and we can keep wazoo's method of speed recognition.

Where's my photoshop???

Gute Jagd und fette Beute
__________________
If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw
dertien is offline   Reply With Quote