Quote:
Originally Posted by dc1962
I've been playing SH for a year, and am still somewhat at a loss for finding a good way of doing manual targeting. It is of course a challenge trying to do all the calculations without an officer to assist and the need to hit F-6 to input manually and shift away from the periscope view.
But the main problem remains gauging target speed and distance.
1) Is there a good way to measure speed, other than setting a parallel course and determining it that way, especially while submerged? I believe the u boats could get a ship’s speed by the counting the propeller rotations, is there a way of doing that in the game? Any other suggestions?
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It seems you are playing 100% realism. How would you feel about using only the map position updates feature ( which results in 97% realism). Then you get the target´s position which makes for much easier speed calculations, using the 3 min 15 sec rule or similar.