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Old 01-01-07, 04:48 AM   #6
XabbaRus
Navy Seal
 
Join Date: Sep 2001
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Quote:
Originally Posted by Andy
This is incorrect. Usage of mods off the internet does not work in this fashion. We just purchased a major sim. I was the one that introduced it to my command. The command is very restrictive about using open source and free material.

The fact that you must have the original for the mod to run only makes the idea of purchasing the actual product MORE attractive and likely. The fact that there are free add-ons that require the base product increases sales for the base product. If a mod runs without owning the original product in an illegal fashion then the military, at least in the US, won't touch it. Sorry, but your conclusions are in error.

Free mods that enhance an original product that would have to be purchased in order to run said free mods increases sales of the original. Period.

By not allowing free mods they decrease the attraction of their base product and REDUCE government sales rather than increase them.

If the government bought the product and said - we don't want this looking any better or more functionally realistic than it is so that foreign agents can't use it as a training tool then that is certainly possible. But highly highly unlikely that such an agreement was put down in writing. Personally I am looking for another company to build a sub sim that realizes the sales value in modding.
What Kage just posted here is almost verbatim what Jamie at SCS has told us and you can't get any higher than that.

This argument has been going around ad nauseum since DW got released. I personally don't think this is going to help. Do a search and you will find plenty of threads to that effect (about mods with new playables). Also I have never known anyone who has bought a sim or game just to get the mod.
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